
It was a breath of fresh air to play a game that was about the characters rather than the spectacle. While most games focus on the horror aspect of their story, this one is about love, loss, hope, and failure.

This gives some great character development and insight into their motivations. In fact, the story focuses mainly on the history of Norah and her husband Harry while also slightly touching on her sickness and the progress of Harry’s expedition to save his wife. What sets the story apart is its use of mystery without being overly ominous or scary.

She receives a mysterious package and goes off on a journey of her own to find her missing husband and the cause of her ailment, all on a beautiful, deserted island. Norah Everhart has been stricken with a seemingly irreversible illness and her husband embarks on a journey to find a cure.

Call of the Sea is by far the best story-driven game that follows the popular myths of creatures and gods with its own unique blend of beautiful art, environments, and story while giving a reasonable challenge to any puzzle-solving gamer. When I first learned about Call of the Sea by Out of the Blue games, I immediately thought about the many failed attempts of video games telling the story about the Lovecraftian horrors of Cthulhu, Dagon, and many other cosmic “great ones” of his mythos.
